Global Doll, Toy and Game Market Opportunities and Strategies to 2030 with COVID-19 Impact and Recovery Insights - ResearchAndMarkets.com

The "Doll, Toy and Game Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.

This report describes and evaluates the global doll, toy and game market. It covers 2015 to 2019, termed the historic period, and 2019 to 2023 termed the forecast period, along with further forecasts for the periods 2023-2025 and 2025-2030.

The global doll, toy and game market reached a value of nearly $102.5 billion in 2019, having increased at a compound annual growth rate (CAGR) of 7.1% since 2015. The market is expected to grow from $102.5 billion in 2019 to $128.0 billion in 2023 at a compound annual growth rate (CAGR) of 5.7%.

The slow forecast growth is mainly due to lockdown and social distancing norms imposed by various countries and economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is also restrained due to uncertain demand due to an impending global recession. The market is expected to reach $153.1 billion in 2025 and $235.5 billion in 2030.

Growth in the historic period resulted from emerging markets growth and live streamers and gaming influencers. Factors that negatively affected growth in the historic period were stringent regulations and increasing costs. Going forward, increasing popularity of educational and scientific toys, increasing involvement and growing concerns of screen time will drive the growth. Factors that could hinder the growth of the doll, toy and game market in the future include growing privacy concerns, regulatory restrictions to curb video games addiction, reduction in free trade, supply chain disruption due to the impact of COVID-19 and global recession.

The doll, toy and game market is segmented by type into electronic toys and non-electronic toys. The non-electronic toys market was the largest segment of the doll, toy and game market segmented by type, accounting for 65.7% of the total in 2019. Going forward, the electronic toys segment is expected to be the fastest-growing segment in the doll, toy and game market, at a CAGR of 6.3% during 2019-2023.

The doll, toy and game market is also segmented by type of product into games and puzzles, infant and pre-school toys, construction toys, dolls and accessories, video games and others. The dolls and accessories market was the largest segment of the doll, toy and game market segmented by type of product, accounting for 31.2% of the total in 2019. Going forward, the dolls and accessories segment is also expected to be the fastest-growing segment in the doll, toy and game market, at a CAGR of 7.6%.

The doll, toy and game market is also segmented by material into plastics, wood, metal and others. The plastic market was the largest segment of the doll, toy and game market segmented by material, accounting for 49.3% of the total in 2019. Going forward, the wood segment is expected to be the second-fastest-growing segment in the doll, toy and game market, at a CAGR of 5.5%.

The top opportunities in the doll, toy and game market segmented by type will arise in the electronic toys segment, which will gain $45,007.6 million of global annual sales by 2023. The top opportunities in the doll, toy and game market segmented by distribution channel will arise in the online/ internet segment, which will gain $20,103.5 million of global annual sales by 2023.

The top opportunities in the doll, toy and game market segmented by type of product will arise in the dolls and accessories segment, which will gain $10,875.3 million of global annual sales by 2023. The top opportunities in the doll, toy and game market segmented by material will arise in the plastic segment, which will gain $11,941.3 million of global annual sales by 2023.

Market-trend-based strategies for the doll, toy and game market include use of near field communication, rising interest in traditional toys, the growing trend of blind bag toys, investment in STEM-based toys, colour-changing toys and toys based on popular characters. Companies should also look at investing in eco-friendly toys and investing in augmented reality and virtual reality. Player-adopted strategies in the doll, toy and game market include acquiring emerging technological companies, expanding brand portfolios through new product launches and expanding business operations in other regions.

Key Topics Covered:

1. Doll, toy and Game Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction

7. Doll, toy and Game Market Characteristics

8. Doll, toy and Game Market, Supply Chain Analysis

9. Doll, toy and Game Market, Product/Service Analysis - Product/Service Examples

10. Doll, toy and Game Market Customer Information

11. Doll, toy and Game Market Trends and Strategies

12. Doll, toy and Game Market, COVID Impact Analysis

13. Global Doll, toy and Game Market Size and Growth

14. Doll, toy and Game Market, Regional Analysis

15. Global Doll, toy and Game Market Segmentation

Companies Mentioned

  • A.P. Products
  • A.R. Creations
  • Aar Kay Trading Co.
  • Abhishek Traders
  • Aditya Soft Toys
  • Afterskool Toys And Games Pvt Ltd
  • Ajay Enterprises
  • Ajay Kumar And Bros
  • Anand International
  • Ankit Toys Mfg.Co.
  • Apex Manufacturing Co., Ltd.
  • Aradhana Traders
  • Auldon Toys
  • Bandai Namco Holdings Inc.
  • Bindal Traders
  • Bunti Toys
  • Callaway Golf Co.
  • ChangYou
  • Chuni Lal Gyan Chand
  • Crescent Trading Corporation
  • Custom Plush Canada
  • Discovery Toys
  • ESPI Toys
  • Estrela
  • Everest Toys
  • Foshan Kurhn Toys
  • Funskool (India) Ltd.
  • Game-Ways
  • GFT Group
  • Giant Interactive Group Inc.
  • Goliath Games
  • Happy Worker
  • Hasbro, Inc.
  • Jainex Agencies
  • JAKKS Pacific, Inc.
  • JRC Toys
  • Kongzhong Corp
  • LeapFrog Enterprises
  • Manas International
  • Masoom Playmates Pvt. Ltd
  • Mattel, Inc.
  • Nerf
  • NetDragonWebsoft Holdings Limited
  • Nintendo Co., Ltd.
  • Parkdale Novelty
  • Perfect World
  • Polaris Industries Inc.
  • Ravensburger Group
  • Shanda
  • Simba Dickie Group
  • Smart Playthings Pvt. Ltd.
  • Sonokong Co, Ltd.
  • Special Need Toys
  • Spin Master Ltd.
  • Square Enix Holdings Co., Ltd.
  • Stortz Ink
  • Sturm Ruger & Company
  • Takara Tomy Co. Ltd
  • Thames & Kosmos
  • The Lego Group
  • Toyland Company
  • Triangle Educational Aids
  • Volks, Inc.
  • Vtech Holdings
  • WowWee

For more information about this report visit https://www.researchandmarkets.com/r/ei6rbn

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